
For the Kiro Hackathon, I created Nightmellow, a cute-but-spooky Halloween game where you play as a magical candy that can transform into three forms โ Candy, Marshmallow, and Jelly โ each with special abilities. Your mission is to survive the dangers of Halloween night and deliver treats to kids waiting at the end of the level.
๐น๏ธ How Kiro Helped Bring Nightmellow to Life
Kiro became my coding partner throughout development. I used two complementary approaches:
โ๏ธ Spec-Driven Development
I wrote structured specs that defined:
- Character abilities
- Transformation rules
- Physics
- Platforms
- Movements
- Goal
- Scene flow and interactions
- Kiro used these specs as a blueprint, generating consistent, organized code for major features and keeping the project stable as it grew.
For smaller improvementsโlike fixing animations, tuning movement, or adjusting interactions, I chatted naturally with Kiro.
A screenshot + description was usually enough for Kiro to patch the behavior instantly. It felt like pair-programming with an AI.
๐ค Using MCP to Automate Testing
I extended Kiro with the Puppeteer MCP server, which let Kiro:
- Load and play my game
- Click buttons
- Capture screenshots
- Evaluate behavior automatically
This removed a lot of repetitive manual testing and helped me fix issues quickly.
๐จ Visuals & Audio
Most custom visuals (logos, chibi mascot, UI, tiles, layers) were generated using ChatGPT Go.
The main gameplay background came from an open-source pack, and all sound effects and music were sourced from Pixabay.
๐ง What I Learned
- Working with Kiro taught me how to:
- Use specs to stay organized
- Use vibe coding for creative iteration
- Use MCP to automate repetitive tasks
- Blend AI-generated assets with my own ideas
- Build faster while keeping the project clean and structured
๐ Final Result
Nightmellow became a full Halloween adventure featuring:
- Three transformable forms with unique behaviors
- Water floating mechanics
- Enemy interactions
- Checkpoints and resurrection screens
- Parallax backgrounds
- A cute chibi character as the mascot
Kiro helped me turn an idea into a complete, polished Halloween game far faster than I could have on my own.



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